This game for 2-10 players is based on the history of the Merry-Go-Round amusement park ride. Players test their reflexes as they compete to collect all of the cards in the deck. Special card functions alter play and give bonuses as well as penalties based on your actions. The game sets you as a young noble, learning to joust. Collect the golden rings to complete your training and win the game!
Brief History:
Carousels as we know them evolved from an Arabian sport in which horsemen ride in a circle and throw a perfume-filled clay ball to each other. The rules, as I understand them from my research, included that if you fail to catch it or it breaks on you, you're out. Play continues until one remains. Sometimes the perfume was foul-smelling, so if you lost the game, everyone knew about it for a week! Crusaders saw this game and took it back to Europe with them and it turned into a game involving rings and lances, which became a method of jousting practice. Then someone developed a device with pulleys and a wooden horse to allow young nobles and knights-in-training to practice jousting skills. This contraption would take you in a circle on a horse so you could attempt to spear through the ring. This device became more of an amusement, and so someone developed the Merry-Go-Round. On most Merry-Go-Rounds, if you look at the middle column that drives the device, you'll still see golden or brass rings.
This game was inspired by this history, and the art depicts the jousting-practice device with backgrounds of grass and wheat fields and the clay ball for the original horseback game.
Carousels as we know them evolved from an Arabian sport in which horsemen ride in a circle and throw a perfume-filled clay ball to each other. The rules, as I understand them from my research, included that if you fail to catch it or it breaks on you, you're out. Play continues until one remains. Sometimes the perfume was foul-smelling, so if you lost the game, everyone knew about it for a week! Crusaders saw this game and took it back to Europe with them and it turned into a game involving rings and lances, which became a method of jousting practice. Then someone developed a device with pulleys and a wooden horse to allow young nobles and knights-in-training to practice jousting skills. This contraption would take you in a circle on a horse so you could attempt to spear through the ring. This device became more of an amusement, and so someone developed the Merry-Go-Round. On most Merry-Go-Rounds, if you look at the middle column that drives the device, you'll still see golden or brass rings.
This game was inspired by this history, and the art depicts the jousting-practice device with backgrounds of grass and wheat fields and the clay ball for the original horseback game.